Well, this certainly is one of the more uniquely written scripts I've read here at Triggerstreet. It was a lot of fun to read. Thanks for that.
You have a very distinctive style. With all the extra "Shane Blackisms" and camera directions, it's quite a fun read. However, I'm sure there are some which would tell you that's not the correct technique. But hey, if you've done well in contests with it like that, then why not. I would rather see all the cut to and dissolves removed. I find myself not really taking much notice of them. They don't really affect the story. More of a distraction. Anyway, that would save you some space, it looks like your margins top and bottom are a little smaller than normal, so maybe it would even that out.
Otherwise, the main change I would like to see, in terms of the writing itself (not the content) would be to spread the action through the dialogue. The way you write it, we get a very squashed big chunk of action description, then long passages of dialogue. The dialogue itself is great, don't get me wrong. It just looks better and is more pleasant to read if the action lines are sprinkled throughout. Describe how the characters react to the dialogue.
I loved your characters (especially Bob), very well done. You could possibly try to reduce the number of them? Might be a little complex given it's a family movie. I think you could rearrange the start and remove the two bumpkins who find the frogs, maybe change that to Oscar's scene. Or consider giving Oscar less screen time. His story, mostly takes place away from Tru, and so drags us away from our main story and POV. If you wish to leave his extra scenes in, maybe try to link them in to the main story. Tru doesn't have to be so involved, maybe just watching.
The one character that seems to be missing is an antagonist. Even fairytales have wicked witches and wolves and others. You have these, but they're not against Tru. Not stopping her, not in her way. I think it would add to the drama if there was a character, actually trying to stop Tru reaching her goals. Someone for the audience to focus their attention on.
I really like your theme(s). Firstly, that the princess should have her own adventure and not just sit around and wait for prince charming. Great stuff. Would make selling easier I think. It's important kids these days get modern versions of fairy tales. And also, that you make your own destiny. Good stuff.
In terms of structure, I think it worked well. You did very well getting all those fairy tales into the one story, and almost always with a wonderful twist. I really didn't see most of them coming. However, I think after about page 85, the story sort of wander aimlessly. It just doesn't pack the punch that we deserve after the rest of the story. Maybe it's because Cecil is in trouble and not Tru? I'm not sure. I can't think how it could be done better, but there will be a way. Scriptwriting is mostly problem solving. If you focus your attention on that section, I think it would have the best results. Maybe it's because Jack isn't much of an antagonist, his motives are a little weak.
Anyway, thanks again for the entertaining story. Here are some notes I made while reading:
- Opening shots, maybe need separate scene headings? Are Polly and her parents outside?
- P1: According to your parentheticals, the narrator throws a coin in the well? Okay, I’m being picky.
- P3: Nice twist. Great style.
- P4: Nice dialogue, very Forest Gump like.
- Not sure if you need all the fade to, cut to, and continued’s. They are a little distracting. Looks more like a shooting script.
- Ahh, Oscar has a secret. Most interesting part so far. Breaks away from the otherwise very ‘seen before’ story. Keeps the audience guessing.
- Okay, so the mystery is answered fairly quickly. But it’s nice. Reverse a fairy-tale. Different point of view.
- P34: Seems like lots of characters. Mostly in the interest of gags and not the story. Did we need to two at the beginning, who save the princess? Could it not have been Oscar? Lots of dialogue, very amusing, but just a little hollow at this stage. Characters seem to be there for the purpose of the jokes, not the other way around. Still early days, we’ll see where it all goes.
- P38: Brilliant link-in of yet another fairy tale with a twist. Love it.
- P41: “Wheel barrel” should be Wheelbarrow?
- P41: Last action line is missing the full-stop.
- P43: How do we know she’s the identical twin sister of the other witch? Maybe the narrator could mention it?
- P65: Bridges for bathrooms, brilliant.
- Didn’t like the Bob Charming character at first, but a great twist of events and now he’s brilliant.
- P75: Lovely intertwining of the two stories. Climaxing at the same time.
- P85: It would look cleaner and easier to read if the montage was separated with each new shot on a new line. More white space.
- P86: The story was really fizzing along, last couple of pages have been off. It kind of loses momentum.
I would love to read a revised edition some day, and hopefully there's something here to help with future rewrites. And good luck trying to break in to the business from long distance. I know how that feels.
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Review ID: 3984852
Other Reviews by Paul Clarke 72
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A review of And They Say Life Sucks (v.6)by Paul Clarke on 05/14/2013Overall, I chose to read this script because I wanted to read a light-hearted comedy. I wanted to laugh. And you didn’t let me down. So I thank you for that. Comedy is a subjective thing, and I’m sure many people wouldn’t necessarily agree with this humor, but I loved it. So thanks for that. However, I will say the logline/synopsis didn’t win me over. I’m not sure how you could... Overall, I chose to read this script because I wanted to read a light-hearted comedy. I wanted to laugh. And you didn’t let me down. So I thank you for that. Comedy is a subjective thing, and I’m sure many people wouldn’t necessarily agree with this humor, but I loved it. So thanks for that. However, I will say the logline/synopsis didn’t win me over. I’m not sure how you could make it more interesting. Maybe focus more on the funny aspects, take out the bit about the cathedral. I just think it could be a hard sell to get the right person to read it.
There’s two important things required in a comedy. Make us laugh. Don’t bore us. You achieve both. The script has humor spread throughout, and it just flies by being mostly dialogue. I would consider fleshing out the ending though. As I point out in the notes below, I think you could make better use of the ending. The story builds up to it well. In the end it is a bit of a let down.
The second strength of this script is the structure. You have constant story development. First he dies. Then he gets the offer in heaven. He finds out George wants Barbara. The old men attack. Offer from Satan. Too often the amateur scripts go on without any actual story development. They mistake events for story. Yours is not only full of development, but it is well paced and in all the right places.
As for the characters. I did like Harvey. I felt I knew him early. I cared about him. But he didn’t really have any single characteristic that made him stand out. Made him truly memorable. I would consider introducing the back story about the issues with his father in the first act, while he’s still alive. As that is the big pay off at the end. The story begins with his issues with Barbara, they are sorted (kind of), but the ending is around his father. Which works, I just think it would work better if it was introduced as a big part of his life early on. The supporting cast do their role. They are funny. They grow as the film progresses. They seem like individuals, I feel I know them. Which is all good. Ultimately they probably fall into the same category of not being truly memorable. But that’s a tough ask.
The concept is possibly the weak link of the story. Like I said, I wasn’t sold by the logline. You have a good story, but what makes it stand out from the others? What makes it different, memorable? Not sure what you could do to improve it. Some sort of comedic irony in the initial setup maybe? Make Harvey is from a heavy metal band that became famous for being Satan worshipers? Something.
Anyway, here’s some detailed notes I took while reading. I usually end up with three times this many notes. That’s a good sign. I just flew through this one. There were very few if any errors:
- Title page: Not sure how well the different font title will go down with the pros. Also needs another line break between ‘by’ and your name.
- I like the sense of humour used on the first page. Sets the tone, makes it clear this is a comedy. However, I think you could dramatize the first paragraph. Why not say she lays on the floor (don’t mention she’s dead), say she’s attractive, even with no make-up and her hair not done… and a gaping hole in her chest! That’s the payoff for the shot. Save it for last.
-Page 10 update: While I thought the first two sequences (at K-Mart and at work) were well enough written, and they flowed well, they could probably both be cut back a touch. If possible find a nice beat to sum up the scene and end it there. Yours tend to just wander off. Also, the supporting cast seem very over-the-top. I don’t like them, don’t understand them. However, I totally feel like I’m getting to know and care about Harvey. So that’s the main thing you need to do in those pages. Well done.
- P48: Pages are just flying by. Very funny. Mostly dialogue. Not sure if there’s enough story development so far. Time will tell. I like the complication that George has fallen for Barbara. Great conflict set up there.
- P53: It seems really odd that Alicia would interrupt George while he was working on the plans to tell him he’ll help with Barbara. Why interrupt? That’s the behavior he’s trying to encourage. Rather, have her clearly work out that he only works when in his love mode. Have him work on the plans, but it fades, his hand stops drawing. No normal encouragement can get him to continue, that’s when she agrees to help him with Barbara. It should be a big decision. Show it so.
- I can’t tell if Shane is an asshole or a genius. Brilliant dialogue.
- P71: You use the word ‘rushes’ 4 times in 5 sentences. Mix it up. Also, the old men were off screen for so much of the story, I’m not sure how well their reintroduction will work.
- P83: “…a Frogger game with unlimited lives.” – Love it!
- I really liked the payoff with Rooster being his father. That was well done. But I’m just not sure about how things were tied up with Barbara and George. Not to mention we never find out anything about the cathedral. Leaves a few loose ends. And while him shooting himself and not regenerating is funny, I don’t know if it’s the right time for humor. I really feel you could use that to milk the emotional climax of the story. The structure is all there, it’s just that big last beat that doesn’t pay-off all the brilliant work up until then. At 99 pages there’s room to do a little more. Also, the big decision, burn the plans or not - kind of happens off screen. I think you could dramatize that better. That's what the entire movie is building to. Make it a difficult decision. Show he likes the way hell is, but would rather see Barbara happy.
So to sum up. I liked the read. It made me laugh. It didn’t bore me. It was professional. My advice to take it to the next step is to try to maximize the concept. Make it stand out. Make it memorable. And work on the fine details of the characters. Also making them memorable. If possible, try to work some set piece scenes. Most of you locations (heaven aside) were boring. Coffee shops, restaurants, people’s homes. That’s good if you want to make it cheap. But at this stage you want to make it stand out. Set piece sequences don’t just happen in action movies. Most of your favorite comedies probably have them. Use them to spice up the already good story.
Best of luck, Paul. read -
A review of Harbor Roadby Paul Clarke on 12/12/2012I must admit I love a good zombie flick. While you never call them that here, that's essentially what we have. The fact that the disease is unleashed on the population in the form of a bio-weapon is something new. I don't recall another zombie movie that plays out like that. But once that happens, it's same old same old. You never make any use of the setup. It doesn't make... I must admit I love a good zombie flick. While you never call them that here, that's essentially what we have. The fact that the disease is unleashed on the population in the form of a bio-weapon is something new. I don't recall another zombie movie that plays out like that. But once that happens, it's same old same old. You never make any use of the setup. It doesn't make any difference how the disease got out. And therefore, it has nothing original to offer from all the other zombie movies out there. And there are a few. You need look no further than Zombieland to see that there's so many they're making semi satirical versions. The popularity of The Walking Dead TV shows that there's still plenty of life left in the zombie genre, but you need to come up with your own spin on things. Make it stand out from the pack.
Zombies aside, I'm afraid the script is just really lacking in story. The events of the script could easily happen in a 42 minute TV show like the walking dead. They're stretched out over the period of 100 pages. But nothing really happens. The three beats to the story are: 1) disease breaks out, people turn to zombies 2) they flee, meet people on the road 3) they have a showdown and lose someone in the junk yard. A movie needs at least seven or eight beats like this. Not 3. You can't have an entire second act where they meet a couple of people and kill the dog. There's just no enough story development. We don't learn anything new about the virus, or about the characters, or about what's going to happen to them.
Your characters are okay, but a little muddled. I liked Wood, but he acts out of character later in the piece. They all sort of start acting the same, aside from Cross, who just such an asshole that he doesn't even seem like a real person. The female characters are very underdone. His wife is shown from the start to be quick to grab the gun, but this payoff is never utilized as she doesn't really do anything for the rest of the trip. The daughter is never in direct danger, the movie would be no different if she was removed (keep her in, just use her for something). And the wife never goes back to counseling Wood after the initial opening.
Here are some more specific notes I took while reading:
- I would like to see a better description of Ryan and Danni. Especially because this is the opening image. Character description is the one place where you can get away with some unfilmable description. Give us a brief insight into who these people are. How are they lying together? Is one facing away from the other? One trying to wrap an arm round and being denied? That first paragraph really needs to grab the audience. I would spend some serious time on it.
- P6: You can’t really say they continue talking. Either they have dialogue or not. Just say there’s a noise.
- Once Wood is free, why wouldn’t he be the one to shoot the cop? He has the arms experience, plus it’s his idea. It seems like implausible behavior for Ryan who didn’t even want to hit him. Plus it’s an extreme action to take. Why don’t they just leave the cop there and leave the station?
- P10: cant – should be can’t
- P21: “Well, we don’t need rakes.” Nice line. Love it.
- Lots of dialogue and action descriptions are poorly worded. They confuse rather than relaying the story. I find myself having to reread them a couple of times to makes sure I understand. That slows the read and pulls me out of the story. For example page 54: “A look of terror covers Tanya’s face when she sees the infected policewoman at the door on the other side. Reggie turns and sees her just as she notices them.” Needs work. Make it clear, simple, and concise.
- P60: There hasn’t been any story development in a long time. Just people running from Zombie like creatures. Nothing we haven’t all seen a million times before. We either need to be learning something new about these characters or about the disease. Other than Wood and his issues, we only know these people on a superficial level.
- Cross is just too much of an asshole to seem like a real human being.
- P81: WOOD "He’s being a hero again." – I think that should be Ryan’s line.
- Love the junkyard location. Would look great on screen. And a good symbol as it’s essentially a modern day graveyard. Full of dead cars.
- You need to incorporate Wood and his panic attacks throughout the script. Having one at the beginning and one at the end just doesn’t work. It’s too convenient. Also, it gives him the same basic flaw as Ryan. An inability to act in such a situation. Only one of them should be like that. For most of the story Wood is strong and heroic. Taking action. Ryan is the opposite. This is a good dynamic. It contrasts their differences. Try to keep them to their roles. As it’s written now they’re switching back and forth and inconsistent as people.
- Not sure if I’m on board with the ending. Doesn’t leave me with any great emotional pay-off. Just shows that if everyone had stayed inside and listened to instructions they probably would have been alright.
- Also, I think it would have made for a much better dynamic to show Wood and Danni fighting from the beginning, rather than getting along so well. Bringing more irony to the fact that he now has to take care of them. And it would make sense that her husband is a nice considerate man who is constantly getting into trouble because of his brother. She would resent him for that.
- I didn’t think you made the most of the post traumatic stress thing. Was it caused by him seeing a child die? It comes back so far after it’s brought up that I can’t remember the details. I could barely remember that he had panic attacks at all because he never had any throughout the rest of the movie. It would make sense that seeing a child die would cause them to come back. But, as with many other parts of this story, it’s ultimately underutilized.
My advice would be to work on two specific things:
First: Come up with an original twist/idea for the story. Nobody would read this script based on the logline/premise as it's exactly the same as every other zombie story.
Second: Really work on the inter-character dynamic between the brothers and the wife. This is where the meat of your story is. At the moment it's basically just one big happy family. That's story suicide. Drama comes from conflict. The best conflict would be what's going on between them, rather than them versus the zombies. Just make it that the extreme nature of the situation brings out all the emotional stuff. Wood and Ryan are supposed to be opposites, but they act so similarly and get on so well it's never used. Also, there was a moment at the start where Ryan walks in on D consoling Wood. I thought there was going to be a misunderstanding and all sorts of conflict arising. It should all begin in the back story. Other than Wood being a veteran we know nothing. These are two brothers and a wife, therefore they've all been together for years, they know each other inside out, they have tonnes of history. Use it. It never came out in the story. Their back story should be all about their relationships with each other. Characters are nothing alone, they are all part of a interconnected web.
All the best with future rewrites. read -
A review of BORDERLANDSby Paul Clarke on 10/10/2012Well, where to start. I do like post-apocalyptic stories. However, there's so many out there these days. The market's flooded with books, movies, and TV shows. I'd like to know what you plan for this script. To sell it you'll need some sort of hook. Something to differentiate it from all the others. I don't think the Occupy riots is a good enough one. Also, you're playing with... Well, where to start. I do like post-apocalyptic stories. However, there's so many out there these days. The market's flooded with books, movies, and TV shows. I'd like to know what you plan for this script. To sell it you'll need some sort of hook. Something to differentiate it from all the others. I don't think the Occupy riots is a good enough one. Also, you're playing with fire using a real life event like that as it changes. It takes a year or two to make a movie, it will be long over and forgotten by then (if it's not already). Also, I didn't really find it a plausible idea. I think just a general down turning of society would do the same thing. People start fighting. Show it on the news. Spiraling out of control. Don't mention what started it until you're really sure it's a great, unique idea.
I think the strongest part of your script is the characters. For the most part, I liked them. I found them to be real likable people, stuck in a horrible situation. And I wanted them to succeed. But they certainly had a few issues. Some of them felt inconsistent. Mainly Elizabeth. Not good when she's your hero. She just seemed to flop around from useless crazy person, to amazing hero, and back. With little or no reason. I couldn't always understand her behaviour. Some of her decisions seemed like they were made by the writer and not the character. On top of that, I think you had too many characters. Keep it simple. You had many background characters that weren't named. That's fine. So why have two little girls? They never did anything different. I couldn't tell them apart. Same with Tariaf and Mathias. They both played the pacifist role. It was an important role to counter Chuck. But they basically took turns doing things. You could have one character do both roles. Then there's the minor characters like Zack and the nurse. They never even meet the hero party. Therefore they have no influence. It would be more exciting if Pretty Boy seemed like some super-human villain. A terminator that just keeps coming back for more. Rather than a badly wounded man who could barely stand.
Next is dialogue. I'm afraid it need lots of work. There's simply way too much of it. And it constantly just states the obvious. Or what's already happened. Cut out the extraneous dialogue and you'd probably shave 20 or more pages of it. That shows that the story is lacking too (I'll get to that soon). I gave a few examples in my notes. But basically you need to make them talk like a real person would. Not just constantly recapping the events and decisions. Give the audience some credit. They'll get it.
So we get to structure. You have a clear setup and final showdown (first and third acts). And your second act starts well with Chuck and Elizabeth on the run. But then we get about 50 pages (half the script) with little or no real events. They basically make the decision to go to the depot (why there?) and then travel there. They're never attacked or under any direct threat. It's definitely the weak point of the script. I think a story like this is really designed to use a sequence like structural approach. It should be a series of mini-goals, and when one goal is reached another appears. No gaps. No sitting around having conversations. Think of Toy Story, it's one obstacle after another. The solution to each problem causes them to directly go into the next. For example. In your story it would make more sense for Pretty Boy to escape the shootout at the farm-house, but for them to know it. Therefore everything after that is a rush because he might come back with more men. Everything is full of tension and excitement. Then, I'll let you gift them a bus, but don't give them the fuel. Make them work for it. A mini goal/story. Get the barrels of fuel. And do it quickly before he comes back. Then once the get the fuel, put something else in the way. There needs to be constant resistance to their efforts, otherwise it becomes boring. Movies usually have eight sequences, yours has four.
Lastly, there are lots of minor inconsistencies and logical issues. Many of which I've pointed out in the notes. For example, why would they camp on the cold ground, shivering together. And then when threatened they head to a farm house they could see from that very same spot. It's not a big problem to fix. Simply have them flee into some forest and find the house hidden amongst the trees. But the point is it ruins the read. It looks lazy on the readers behalf, that they didn't take the time to think the story through. Make sure you go through. They're almost all really easy to fix. It just takes some time and thought.
Anyway, here are some notes I took while reading:
- Int should be Int.
- news reader should be capitalized.
- If it’s picture in picture then you should indicate we’re watching the news report on a television, not from inside the studio.
- It’s dangerous to write about a specific current event because it is likely to be all over by the time the shoot the film and may no longer be as relevant.
- I’d prefer if the action blocks were shorter, simpler sentences. Just a personal preference I guess.
- P5: I’d say her pack looked emptier, no lighter. We can’t really see its weight.
- I’m no grammar expert, but it seems some of those longer sentences could do with some punctuation. If nothing else, just to make it an easier read. I had to reread several of them to wrap my head around what they were saying. Not a good thing. You want the reader to whisk through, quick and easy, so they can focus on the good stuff. For example P6: “A man with a pretty face marred by a long scar down one cheek sits in a cage and takes money from the patrons as other men deliver girls and sometimes boys to darkened booths.”
- P7: Muslim would be his religion of choice, it in no ways describes how they physically appear. Anyone could be a Muslim so you can’t really include it in your description. Rather you could indicate by clothing or some religious artifact they’re carrying.
- P8: Although we’ve only just met him, it seems odd to have Tarif spitting.
- P9: I’d rather see the protagonist active. So rather than have her watching the rough-necks, and getting a stroke of luck when they pass out and leave, have her distract them or do something. That would make us like her more. Keep her active.
- I must say it’s very dark material when you have children being pimped out. And it’s not implied at, it’s right in your face. Not sure if many production companies would be put off by that.
- P14: UGLY MAN I don’t want any of this shit. I’m gone. Keep the stuff. – an example of unnecessary and on the nose dialogue. If he’s rushing out the door. Why would he stop and say so much. He’s only repeating what’s happening. He rushes out and leaves the stuff behind, so the dialogue is redundant.
- P17: Pretty Boy releases Elizabeth and gestures to the first roughneck and one of the ones with a gun. The first roughneck drops Elizabeth’s bat on the floor. – an example of confusing action description. Give the roughnecks a distinguishing characteristic so we can better differentiate between them. Rather than just 1 and 2. On top of that “one of the ones with a gun.”: Really needs to be rewritten to make it clearer and easier to read. Not to mention, why would he drop the bat? Why not take it with him? It’s a little too convenient.
- P17: How does she surprise him after giving him a five line speech? I think she would have his attention entirely. Maybe someone else should say it?
- P18: She can’t be completely unresponsive. She just lit a match. She clearly knows what she’s doing.
- P21: CHUCK Then get over her and I’ll what food we have. – Missing a word?
- The children don’t really talk like children. Ideally we should be able to tell who’s talking without reading the character name, but yours sound mostly the same. Except the doctor who explains everything.
- So they chose to make camp at a place where they could see a farm house in the distance from? And they could see it at night? Maybe they should move first. Stumble across the house.
-P24: “and Kat raises the hand that doesn’t have a thumb in her mouth.” Brilliant visual. Love it.
- P27: PRETTY BOY Yeah, they probably went in there when they heard us coming. Well, lets get up to the house and get back our own. – Another terribly on the nose dialogue that states the obvious. We already know all that, no need to recap something that happened two pages ago.
- P30: Maybe say the boy is dead rather than dying. Otherwise he should be rushing to get the doctor or some sort of help rather than calmly closing his eyes. Also, wouldn’t Mathias be mad at the intruders for bringing pain and death down on them. I mean until they showed up they were safe. The attackers were after them, and it cost a young boy his life. Yet he barely seems upset.
- P34: It only took 37 days for society to collapse and create things like pedophile brothels (that looked to be in business for a while). I’d make it at least six months. Elizabeth could have been with her father for that long.
- Bunny has started to act more like Kat. Not sure if you really need both (it might play out later). But if you keep both, make sure they’re different. I would only make one of them surprisingly upbeat and positive. Have the other be the opposite. At the moment, they’re my favourite character(s).
- P42: Mathias says ‘an’ instead of ‘am’. Also, he re-preaches his values. I realize Elizabeth didn’t know this but the audience did, they will get bored if you feed them the same info over and over again. Besides, that piece of dialogue could be cut back.
- I’m beginning to worry. With Pretty Boy and his thugs on their tail they had a clear goal and stakes, but now that they’re gone the story is beginning to stagnate. You need to give them a new goal soon. Keep the story moving. They can have the same discussions while trying to achieve the next goal. Chuck is talking about getting weapons, I hope we get something more interesting. Some complication. Because the story started off with a bang. In fact it will be difficult to make the story intensify with such a big, life threatening chase to begin with.
- P45: More recapping of info we already know.
- I like the conflict between the group. Deciding which way to go was just dialogue and them not really doing anything, yet I was riveted. Having said that. Chuck was such a hero to begin with, it’s hard to swallow that the traumatized useless woman has just awoken and become the leader, while he’s become enemy number one. I think the scene works, but it could be setup better earlier. Maybe make Chuck not want to help them in the first place, but he has a selfish reason to do so? Also, why would he go with them? He’s better off by himself and he doesn’t like them. Give him a reason. Or have him disappear and reappear when they need him.
- Pretty Boys’ alive? No, I can’t see how that could happen. An ex military man like Chuck know the difference. And he specifically checked. Why not have Pretty Boy escape from the original shoot out. They know he’s injured, but anything could happen. It would make the past ten pages way more exciting. Everyone would be in a panic to move somewhere in case he came back with friends. They would have the motivation they’re lacking. It makes the exact same scenes far more exciting and intense.
- Make getting the school buses some sort of mission. Or at least the fuel. Don’t just have them sitting there. They’re literally a gift from the writer.
- P54: Romeo Uniform Six needs to be (O.S.) or (filtered).
- P56: I’m not buying their reason to not call the military for help. If you stick with that, you should at least show us the military committing atrocities. Show don’t tell. However, I have another idea (again it all depends where you’re going). I got the feeling Chuck is lying when he said he left the military. Maybe the radio doesn’t work. He fixes it, and when he’s all alone the military call. He disconnects the radio and doesn’t tell anyone. Later on, we see how bad the military are and understand why he did it.
- At this point I’d like to mention that Tariff has sunk right into the background since getting to the farm house. He seemed like an interesting character and we’ve learned little about him. It seem that he’s treading a lot of similar territory to Mathias. Do you really need to pacifists? So far, Elizabeth, Chuck, one little girl, one pacifist, would do the same job.
- P57: You left one of your notes there. Funny, I do the exact same thing leaving **** whenever I know I need to put something else in but can’t think how to do it at the time.
- P58-9: Two pages of nothing happening and people just saying what they’ve already said. It doesn’t move the story forward. Just have the montage, cut the rest.
- I’d rather they started to feel safe on the buses, but we see Pretty Boy and his crew closing in on them. Build the tension. Rather than the other way round.
- I like the leaning to drive scene. But considering they just heard that Pretty Boy’s on their tail, it doesn’t seem like the right time to try. If I was Chuck I’d rather drive all day and all night just till I knew I was safe.
- I liked the learning to drive scene but 5 pages is simply too long. Nothing is happening. They’re not getting anywhere. All the urgency you built up to that point is ebbing away. You could cut it back to 2 or 3 pages and still convey the same thing.
- I realize you probably have two buses so that Elizabeth had to drive one, but it occurs to me that there was only 15 people plus the main crew yet school buses can carry around fifty. I understand they would be taking supplies, but they don’t exactly need to be stretched out in the lap of luxury. If you think they need to take two buses give them a plausible reason. Otherwise, they’re just wasting fuel.
- Similar thing with Pretty Boy and the nurse. What’s the purpose of this scene? I’m guessing it’s a setup for something later. But it doesn’t move the story forward. In fact worse, it shows us the villains aren’t in pursuit, therefore lowering the tension and conflict. Again it could be cut down to a page or two.
- Your montage scene isn’t formatted correctly. Not sure where it ends. Most of it seems to play out like a regular scene.
- P78: I was just thinking it’s been a while since you mentioned the girls. Good stuff. Maybe make sure you give a nod to their location every few pages. Maybe just mention they were asleep on the bus during the learning to drive scene.
- Mathias and Elizabeth? Didn’t see that one coming. Thought he was the creepy religious guy that ends up double crossing them or something. Thought Elizabeth and Chuck would be far more interesting.
- P79: CHUCK Comes from all the psych tests you have to take in the military. – Horribly on the nose line. Not needed, you could save pages cutting all the little lines of dialogue like this one out.
- P82-83: We are in exactly the same position we were fifteen or twenty pages ago. Making the decision on where to go. The threat of the military on one side, and Pretty Boy on the other. Nothing has changed. That means we don’t need all those pages. She already made this decision. Something more needs to be happening.
- “What say we get on with it?” – Yes, please.
- Moments that should be full of tension are ruined by the constant yabbering. Like the bombs being dropped. We don’t need Chuck to explain it so boringly, stating the obvious. And none of them showing any haste even though they can hear Pretty Boy coming. Sound doesn’t travel that far.
- Again: CHUCK Everyone be careful going down the stairs. At the bottom is a another set of doors. It’s open right now but we can barricade it when we get down there. Follow the hallway right to the end. – Just make it – “Everyone, down the stairs.” Same thing. We don’t need all the other details.
- P96: The big showdown – Nope, more talking. Very preachy. Plus the kid’s right. Let the soldier with the gun go, not the crazy woman with the bat.
- Zack’s dead. What was the purpose of him being there? Or the nurse? They had nothing to do with the story.
- The final showdown was a bit of a letdown. The odds were strongly in the good guys favor. They had a badly wounded man outnumbered. In the end Chuck or Elizabeth could both have taken him out. So the hero wasn’t even needed. You’ll find in most movies the final showdown is the hero alone versus the villain. Like Jaws, the others are dead or underwater. It comes down to Sheriff Brody vs the Shark. To make it exciting you need to make the hero an underdog that rises up and beats the odds to become victorious. I never had any doubt they could defeat him. I just thought he was stupid to still be trying.
I must say the pedophile brothel isn't something I've seen in a movie before, so congrats on the original idea. However, I would consider changing it. It and instant R rating, and the rest of the movie isn't. If it were just a normal house, with a man and two kids. That turns out to be sinister as the guy is selling the kids to people who arrive. Elizabeth arrives and saves them (or just one, all that's needed).
The real strength of the script, and what you should really stick to and emphasize, is that we have this regular woman in an extraordinary situation. She has three forces pulling on her decisions (therefore only needing three other characters). Chuck, who has the gung-ho kill everyone selfish personality. Tariaf/Mathias who has the passive, avoid conflict approach. And the girls, who are a constant reminder of raw human innocence. She must take all these points of view and make the correct decisions. Focus on that, give them a series of goals, maybe a better hook, and you'll have a masterpiece.
Good luck with rewrites. Feel free to contact me if you have any queries, I probably missed a few things in my explanations. read
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