A traveling salesman uses his uncanny insight and magical merchandise to teach the citizens of a small town about... more
motpicvideo
My name is Brian, from the town of Redmond, Oregon. I graduated from Bob Jones University in 1998 with a degree in Cinema and Video Production, and am hoping to direct theatrical features in the future. I run a full-time videography business...
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My name is Brian, from the town of Redmond, Oregon. I graduated from Bob Jones University in 1998 with a degree in Cinema and Video Production, and am hoping to direct theatrical features in the future. I run a full-time videography business for weddings, parties, and other events, and in my spare moments I try to squeeze in either a self-produced narrative movie short or some work on a screenplay. I am a husband of twelve years and a father of three children. I don't pretend to be a writer; it's one of my weak points. Anything I actually finish that ends up here will probably be mediocre at best, but thank you for taking the time to read it anyway.
Submissions by motpicvideo
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a screenplay by motpicvideoGenres: children/family, comedy
Reviews by motpicvideo 51
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A review of According To Planby motpicvideo on 09/25/2005I found this to be largely a very nice job on your selected theme. For the most part, I was interested in where it was going and how it would end, as opposed to its cousin "Magnolia" which really started to grate on me and bore me about 2/3 of the way through. A couple of thoughts: First, I didn't feel like it centered on its theme enough. True, we don't want to be beat... I found this to be largely a very nice job on your selected theme. For the most part, I was interested in where it was going and how it would end, as opposed to its cousin "Magnolia" which really started to grate on me and bore me about 2/3 of the way through.
A couple of thoughts: First, I didn't feel like it centered on its theme enough. True, we don't want to be beat over the head with your theme as you yell, "Get it? Get it??" But the whole issue of destiny seemed to only pop up once or twice. Can it be subtly injected into other conversations as well?
The other thing, rather minor: I felt like the Charles & Kim story didn't fit as well because it managed to extricate itself from the interweaving and loop way out to Atlantic City. While Scott, Mike, Fred, Isabel, etc., all still wove around each other, Charles and Kim had their own separate movie for a good portion. Plus, they only really interacted with Scott. Can they be woven tighter into the network somehow? For some reason they run into Celia? Or Fred? Or...
Personally, I'd cut way down on the swearing, but that's a taste issue. I like rich vocabularies in characters instead of just using the f-word to fill in for an author who is too tired to open his thesaurus.
I hope to read the next draft, assuming you make one. read -
A review of CORY'S HEROby motpicvideo on 07/30/2005I very much liked the idea of this screenplay, and was even more amused by the banter of the kids. Cory has some fabulous lines that made me laugh out loud. Characters are pretty strong, easily identifiable. I think there are a couple of things that are either missing or not played up enough. First, we need a deeper conflict. Right now you have an A-Line conflict where... I very much liked the idea of this screenplay, and was even more amused by the banter of the kids. Cory has some fabulous lines that made me laugh out loud. Characters are pretty strong, easily identifiable.
I think there are a couple of things that are either missing or not played up enough. First, we need a deeper conflict. Right now you have an A-Line conflict where Nick has these dreams and premonitions and doesn't quite know what to do about them since sometimes they are half-right and other times seem totally wrong. A strong script will have a B-Line conflict that is not the center of attention at first, but which is an inherent part of the script.
I think an ideal place for a B-Line conflict would be between Cory and Nick. We have a bare hint of it toward the beginning when Cory says he wants to be a real superhero, UNlike his dad. But in general, Cory is Dad's little sidekick. What if, as Nick's wild imagination brings more and more embarrassment on the family, Cory drifts further away from him, thinks he's weird, and so forth. Then, when things finally work out, Cory is reconciled, happy ending. Just a thought.
Second, there is actually very little of the whole premonition thing. At least, I felt that after reading the synopsis. I expected a lot more "super powers" in Nick due to the electrical storms, some actual mind-reading ability. I see one of two options: Either he needs to acquire some definite powers, even if he doesn't quite know how to use them or corral them for a good purpose yet; or something like "Unbreakable," where the slow discovering of the powers is part of the tension and draw of the story.
Third, Dreamland is too much like Disneyland. I gather you were doing that on purpose, but in the end it plays rather hokey, which is not something you want in this script, I don't believe; it would be out of place. Just invent totally new ride names, or -- since building an amusement park set would be a chunk of the budget -- set it in a real amusement park like Six Flags (any of them will do). It may mean rewriting the bits about the astronaut mannequins or whatnot, but it would relieve the script of a cheesy little side issue.
And on a nit-picky note: John knocks out the controller, good and fine. But your average amusement park personnel would find that out before the ride opened. They are not so careless as to leave the security and inspections booths unmanned. They would get sued big-time and they know it.
I hope this gets a re-write, and I do hope it makes it to production somewhere someday. It has a fun tone that I would enjoy taking my family to. (Oh, except drop the s-word. You only use it once, but I wouldn't want my pre-teen kids hearing it.) read -
A review of PERFECTby motpicvideo on 07/29/2005I always get a kind of sick feeling when a script involves child abuse. I'll try to set that aside and look at what you have here, which is something potentially interesting. Some fun little twists and surprises make the script entertaining. But there is a stark simplicity to the project. Woman Picks Up Man, Knocks Him Out, Threatens to Mutilate Him, Gets Shot By Cops... I always get a kind of sick feeling when a script involves child abuse. I'll try to set that aside and look at what you have here, which is something potentially interesting. Some fun little twists and surprises make the script entertaining.
But there is a stark simplicity to the project. Woman Picks Up Man, Knocks Him Out, Threatens to Mutilate Him, Gets Shot By Cops. That really is all that happens here. It runs the minimum 90 pages (due mostly to some formatting errors), but its content is easily compacted into a one-hour episode of Law & Order or similar gritty crime TV dramas.
For it to go beyond TV and be a movie we will pay money to see, we need some deeper intricacies. When a cat finds a mouse, it clamps a paw on the mouse. When the mouse doesn't move, the cat removes its paw and watches. The moment the mouse tries to scurry, the cat clamps it down again. Sometimes this goes on for hours until the mouse is wounded by the claws or the cat decides to include teeth in the game. Eventually the mouse bites the dust. Hence the phrase "Cat-and-Mouse Game."
You have the foundation of a really tense, creepy, suspenseful cat-and-mouse game, but you only have one "clamp." The "mouse" never gets a chance to squirm away and make a dash for freedom, not even once. What if Roger breaks free and gets back out onto the boardwalk, with Rachel in hot pursuit? Roger knows he can't really go to the police, but he can run -- or thinks he can. Or maybe it stays within the confines of the apartment, with Rachel already having created several ways to keep Roger pinned, each of which he escapes only to face the next hurdle.
Or ... this just came to me ... what if the cat-and-mouse game is all mental? She knocks him out, ties him up, and then toys with letting him go "if..." Something to REALLY terrify him before he dies. Because it's no fun to simply see a villain get killed. How much more rewarding to have him live through a psychological game of some kind.
That's the overarching need I see, is some really intricate depth to the plot.
Little nitpicks:
p. 3 -- music doesn't morph, it segues.
p. 14 -- The purchase of the bureau takes too long.
p. 18 -- in this day and age, I don't know a lot of mothers who would leave their daughters alone with a male doctor. Something in that scene doesn't ring true, but I confess I don't know how to fix it.
p. 22 -- she'll say the f-word to the obnoxious mother, but double-darn elsewhere? Is it part of her act around Roger? I'm guessing the scene with the bratty kid is to reveal to us that Rachel has some meanness, but I think it would be better if we only see her sweet side until she clobbers Roger. Just my opinion.
Starting on p. 30, you suddenly start dictating "Cut to" a lot. Within any single scene, this is entirely unnecessary. Your descriptive lines will automatically tell the director and editor what we want to see. They'll know it involves a "cut." (I recommend "How NOT To Write a Screenplay" by Denny Martin Flinn as a good textbook on the little do's and don'ts of screenplay formatting.)
Also an increasing number of lines "muttered under his breath." I don't know a lot of people who actually do that. It's usually mental. Let us see his lust in his eyes, etc., without actually muttering.
A worthwhile premise, but it definitely needs to travel more, psychologically, mentally, perhaps even geographically. Let the cat really enjoy the game. read
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Submissions by motpicvideo
-
a screenplay by motpicvideoGenres: children/family, comedy
A traveling salesman uses his uncanny insight and magical merchandise to teach the citizens of a small town about... more
Reviews by motpicvideo 51
-
A review of According To Planby motpicvideo on 09/25/2005I found this to be largely a very nice job on your selected theme. For the most part, I was interested in where it was going and how it would end, as opposed to its cousin "Magnolia" which really started to grate on me and bore me about 2/3 of the way through. A couple of thoughts: First, I didn't feel like it centered on its theme enough. True, we don't want to be beat... I found this to be largely a very nice job on your selected theme. For the most part, I was interested in where it was going and how it would end, as opposed to its cousin "Magnolia" which really started to grate on me and bore me about 2/3 of the way through.
A couple of thoughts: First, I didn't feel like it centered on its theme enough. True, we don't want to be beat over the head with your theme as you yell, "Get it? Get it??" But the whole issue of destiny seemed to only pop up once or twice. Can it be subtly injected into other conversations as well?
The other thing, rather minor: I felt like the Charles & Kim story didn't fit as well because it managed to extricate itself from the interweaving and loop way out to Atlantic City. While Scott, Mike, Fred, Isabel, etc., all still wove around each other, Charles and Kim had their own separate movie for a good portion. Plus, they only really interacted with Scott. Can they be woven tighter into the network somehow? For some reason they run into Celia? Or Fred? Or...
Personally, I'd cut way down on the swearing, but that's a taste issue. I like rich vocabularies in characters instead of just using the f-word to fill in for an author who is too tired to open his thesaurus.
I hope to read the next draft, assuming you make one. read -
A review of CORY'S HEROby motpicvideo on 07/30/2005I very much liked the idea of this screenplay, and was even more amused by the banter of the kids. Cory has some fabulous lines that made me laugh out loud. Characters are pretty strong, easily identifiable. I think there are a couple of things that are either missing or not played up enough. First, we need a deeper conflict. Right now you have an A-Line conflict where... I very much liked the idea of this screenplay, and was even more amused by the banter of the kids. Cory has some fabulous lines that made me laugh out loud. Characters are pretty strong, easily identifiable.
I think there are a couple of things that are either missing or not played up enough. First, we need a deeper conflict. Right now you have an A-Line conflict where Nick has these dreams and premonitions and doesn't quite know what to do about them since sometimes they are half-right and other times seem totally wrong. A strong script will have a B-Line conflict that is not the center of attention at first, but which is an inherent part of the script.
I think an ideal place for a B-Line conflict would be between Cory and Nick. We have a bare hint of it toward the beginning when Cory says he wants to be a real superhero, UNlike his dad. But in general, Cory is Dad's little sidekick. What if, as Nick's wild imagination brings more and more embarrassment on the family, Cory drifts further away from him, thinks he's weird, and so forth. Then, when things finally work out, Cory is reconciled, happy ending. Just a thought.
Second, there is actually very little of the whole premonition thing. At least, I felt that after reading the synopsis. I expected a lot more "super powers" in Nick due to the electrical storms, some actual mind-reading ability. I see one of two options: Either he needs to acquire some definite powers, even if he doesn't quite know how to use them or corral them for a good purpose yet; or something like "Unbreakable," where the slow discovering of the powers is part of the tension and draw of the story.
Third, Dreamland is too much like Disneyland. I gather you were doing that on purpose, but in the end it plays rather hokey, which is not something you want in this script, I don't believe; it would be out of place. Just invent totally new ride names, or -- since building an amusement park set would be a chunk of the budget -- set it in a real amusement park like Six Flags (any of them will do). It may mean rewriting the bits about the astronaut mannequins or whatnot, but it would relieve the script of a cheesy little side issue.
And on a nit-picky note: John knocks out the controller, good and fine. But your average amusement park personnel would find that out before the ride opened. They are not so careless as to leave the security and inspections booths unmanned. They would get sued big-time and they know it.
I hope this gets a re-write, and I do hope it makes it to production somewhere someday. It has a fun tone that I would enjoy taking my family to. (Oh, except drop the s-word. You only use it once, but I wouldn't want my pre-teen kids hearing it.) read -
A review of PERFECTby motpicvideo on 07/29/2005I always get a kind of sick feeling when a script involves child abuse. I'll try to set that aside and look at what you have here, which is something potentially interesting. Some fun little twists and surprises make the script entertaining. But there is a stark simplicity to the project. Woman Picks Up Man, Knocks Him Out, Threatens to Mutilate Him, Gets Shot By Cops... I always get a kind of sick feeling when a script involves child abuse. I'll try to set that aside and look at what you have here, which is something potentially interesting. Some fun little twists and surprises make the script entertaining.
But there is a stark simplicity to the project. Woman Picks Up Man, Knocks Him Out, Threatens to Mutilate Him, Gets Shot By Cops. That really is all that happens here. It runs the minimum 90 pages (due mostly to some formatting errors), but its content is easily compacted into a one-hour episode of Law & Order or similar gritty crime TV dramas.
For it to go beyond TV and be a movie we will pay money to see, we need some deeper intricacies. When a cat finds a mouse, it clamps a paw on the mouse. When the mouse doesn't move, the cat removes its paw and watches. The moment the mouse tries to scurry, the cat clamps it down again. Sometimes this goes on for hours until the mouse is wounded by the claws or the cat decides to include teeth in the game. Eventually the mouse bites the dust. Hence the phrase "Cat-and-Mouse Game."
You have the foundation of a really tense, creepy, suspenseful cat-and-mouse game, but you only have one "clamp." The "mouse" never gets a chance to squirm away and make a dash for freedom, not even once. What if Roger breaks free and gets back out onto the boardwalk, with Rachel in hot pursuit? Roger knows he can't really go to the police, but he can run -- or thinks he can. Or maybe it stays within the confines of the apartment, with Rachel already having created several ways to keep Roger pinned, each of which he escapes only to face the next hurdle.
Or ... this just came to me ... what if the cat-and-mouse game is all mental? She knocks him out, ties him up, and then toys with letting him go "if..." Something to REALLY terrify him before he dies. Because it's no fun to simply see a villain get killed. How much more rewarding to have him live through a psychological game of some kind.
That's the overarching need I see, is some really intricate depth to the plot.
Little nitpicks:
p. 3 -- music doesn't morph, it segues.
p. 14 -- The purchase of the bureau takes too long.
p. 18 -- in this day and age, I don't know a lot of mothers who would leave their daughters alone with a male doctor. Something in that scene doesn't ring true, but I confess I don't know how to fix it.
p. 22 -- she'll say the f-word to the obnoxious mother, but double-darn elsewhere? Is it part of her act around Roger? I'm guessing the scene with the bratty kid is to reveal to us that Rachel has some meanness, but I think it would be better if we only see her sweet side until she clobbers Roger. Just my opinion.
Starting on p. 30, you suddenly start dictating "Cut to" a lot. Within any single scene, this is entirely unnecessary. Your descriptive lines will automatically tell the director and editor what we want to see. They'll know it involves a "cut." (I recommend "How NOT To Write a Screenplay" by Denny Martin Flinn as a good textbook on the little do's and don'ts of screenplay formatting.)
Also an increasing number of lines "muttered under his breath." I don't know a lot of people who actually do that. It's usually mental. Let us see his lust in his eyes, etc., without actually muttering.
A worthwhile premise, but it definitely needs to travel more, psychologically, mentally, perhaps even geographically. Let the cat really enjoy the game. read -
A review of Ribbons of Gloryby motpicvideo on 07/27/2005I think you have a good start for a screenplay. The foundational ideas -- Melody wants to compete, Dad is working hard, Mom is in Iraq -- are fine, but right now it lacks the zing of a really strong script. Part of the problem is that, in its current form, it will not really appeal to many people. It's too simple and sweet for adults, without a lot of the attention-getting... I think you have a good start for a screenplay. The foundational ideas -- Melody wants to compete, Dad is working hard, Mom is in Iraq -- are fine, but right now it lacks the zing of a really strong script.
Part of the problem is that, in its current form, it will not really appeal to many people. It's too simple and sweet for adults, without a lot of the attention-getting visuals that will keep kids' attention. A true "Family" film is a difficult thing. I don't say that to discourage you, but to let you know that getting the balance just right will require intensive labor.
Step One: Give Melody the challenges to overcome. Yes, Melody faces challenges in the script, but aside from paying for her lessons by mucking the stalls, the chief financial conflicts are overcome for Melody by OTHER people -- parents, kids, etc. raising the money for her. This makes Melody's final achievement a little hollow. Sort of like last Christmas, when my wife decorated the tree and I put the star on top -- could I legitimately say "We decorated the tree"? No, it was my wife's doing. Can Melody say SHE made it to the competition? No, it was everyone else's doing, really. The biggest hurdle must be overcome by Melody herself or it falls a little soggy.
Those are my two big thoughts. The rest is little cosmetic stuff:
Condense the opening 10 pages down to three or four. In fact, for most of the "lesson" scenes, there is simply too much of the daily banal workings of a class setting. Find what each scene needs to say, and say only that.
Hmm...a coffee shop that can't afford a second employee? Either John needs to find a new job, or the script needs to adjust that particular difficulty to be a little more believable.
There are scattered lines that are quite pedantic: Page 12, for instance, Tiffany remarks that "lessons have just begun here at Pickwick." The kids already know we are here at Pickwick. Just have her say "I know lessons are just starting, but..."
Having taught Jr. Highers, I feel Melody develops her caring attitude for Todd too fast. It's a rare 12-yr-old girl that will cheer on a boy that easily. Can we see more of her friendship building? Todd is shy and defensive; maybe Melody can have some character flaws SHE needs to get over as well, so that their friendship builds slowly but strongly.
Just a thought: Take the huge flashback about the first day of class and make it the opening scene. Flashbacks are best used to have the audience go "Aha!" as they learn something important that explains a character's behavior. ("Charlie and the Chocolate Factory" is a current example, as flashbacks illuminate Mr. Wonka's bizarre behavior.) The flashback in this script is not very "Aha" in its content. Have the film open with Opening Day Lessons.
P. 33: The slow-motion gag is cute in itself, but is out of place in a script where everything else is played for realism. This moment is suddenly and strangely farcicle in the middle of a normal drama.
Mr. Barnes seems to know Todd, but I was confused as to how or when they had come to know each other.
P. 41: John's workload seems overdone. Even on my busiest days there is a little more method to life.
And why is John making muffins at home? Seems like OSHA would pounce on his making food for public sale in a non-authorized kitchen.
Old Tom: He just seems to sit around polishing things and then wistfully hands Melody a saddle at the end. Since he appears to work at the stable, what if he and Melody began a friendship that grew throughout the script? Maybe even an awkward one, where Tom is afraid to care for young people anymore since his own child died -- and his act of giving the saddle becomes a true moment of release for him.
P. 54 -- "Since Joey died..." Ooo, save that juicy little nugget for later in the script. Let us really see Amber struggling with going to the stable, and wonder why, until much alter.
P. 55 -- The sudden and brief appearance of Mrs. Barnes is awkward. And since it really doesn't enhance the script, it would be easy enough to cut it out.
P. 57 -- I'm not sure Melody would automatically assume a bribe was taking place.
In the group mucking scene, I feel I haven't seen Toni changing enough throughout the script to believe that she would stoop to helping out the other kids this way.
And a final thought: Put the competition somewhere else. Even just half an hour away; the county fairgrounds or whatever. It would add a dash of excitement and tension -- the kids getting nervous about travelling and performing in a strange place.
I have read so many vulgar, gritty, slimy, tense, gross, heavy dramatic scripts on this site that I was refreshed in finally getting assigned a family script. So I do hope you won't give up, but will give the script a good strong re-write. My answers may not be all the right ones; they are just my thoughts. read -
A review of Chalkdust Tortureby motpicvideo on 07/08/2005This was one of those screenplays that so instantly gave me images and personalities to work with that if there were glaring flaws, I was conned into missing them completely. This is a good sign. A good movie doesn't have to be perfect, but it does have to be enjoyable. (I think of "National Treasure," a complete mess if you think about the plot, but told in a DARN fun way.)... This was one of those screenplays that so instantly gave me images and personalities to work with that if there were glaring flaws, I was conned into missing them completely. This is a good sign. A good movie doesn't have to be perfect, but it does have to be enjoyable. (I think of "National Treasure," a complete mess if you think about the plot, but told in a DARN fun way.)
It is certainly silly in its own special way. It would be wrong to play it straight-faced; it needs a hyped-up production design just slightly off kilter with reality, like "Spy Kids."
Okay, so I'm already picturing it as a film, when what you want is comments about the script itself.
Um... Well done? It was a fun, fun read, and as I said, easily presents its visuals to my mind.
It does some very stereotypical things: There's one of every type of person -- fat, skinny, nerd, jock, Hispanic, etc. Sometimes this can be a drag, but in this screenplay it didn't bother me. I'd just say be prepared to tone down the politically correct multiculturalism if a lot of people notice how contrived it is.
Little things:
P. 34 -- Why does Layne go through the rigamarole of contacting Stevie through three different phone connections? Seemed like pointless grandstanding.
P. 102 -- A character simply says "M." Is this a typo?
P. 107 -- Don't put things like this in your expository info: "Swamp Thing, I mean Pete..." Call him one or the other.
P. 109 -- Askind's "Friends, Romans, Countrymen..." was a little overboard even for the melodramatic tone you've set up in this script.
I know "art reflects life" and teens swear a lot today without thinking, but if you cut some of it back, what is left will have a bigger impact. Like Askind's outburst near the end -- if everyone else has already used the F-word until we're bored with it, it won't mean as much here. Really find where it is NEEDED, not just where the average teen would say it anyway. Let's face it; you've already created a whole world of very unusual people, so control their language judiciously.
Oh, and you know that guy, Robert Patrick, who played the villainous terminator in Terminator 2? He so totally needs to play Askind! It would be perfect!! (Oops, sorry, planning too far ahead again.) read -
A review of OCTOBERby motpicvideo on 06/25/2005"October" is unusual in a very intriguing way. I finished it and instantly thought of "Gosford Park," where most of the movie is just about people and their intertwined lives filled with remorse, bitterness, grudges, and some hatred; until a murder suddenly SEEMS to make the story change gears, but the murder ends up not being the point of the movie -- it's still about the... "October" is unusual in a very intriguing way. I finished it and instantly thought of "Gosford Park," where most of the movie is just about people and their intertwined lives filled with remorse, bitterness, grudges, and some hatred; until a murder suddenly SEEMS to make the story change gears, but the murder ends up not being the point of the movie -- it's still about the people. I liked "Gosford Park," and I liked this one.
Characters are believable, and I felt a dreary pall over the town, brought on largely by what I envisioned as a very laconic performance by Robert. A very moody piece.
Good plot twists at the end!
I can think of two criticisms: The first is a personal taste issue -- I don't really care for swearing. I love the story, and while I realize some would disagree, I think the whole thing would work just as well (and reach a larger audience) if it were not peppered with the f-word. Just a thought.
The second thing is the bit with the cassette tape at the end. While the flashbacks would fill the audience in on the truth, I don't know that there was enough for Robert to hear. Clunks, grunts, shuffles, bangs, etc. would not let him know for certain that Dylan committed the murder, or even that Martin was molesting Charlotte. A few extra lines of dialogue that the recorder happened to pick up would solve the problem. Oh, and...how did the recorder pick up everything from the bedroom to the kitchen? Condense the murder scene somehow, I think.
Nice job. Good noir-ish piece. read -
A review of Dirge: Devil-May-Careby motpicvideo on 06/19/2005I'm not quite sure what to make of this. The synopsis calls it "hilarious," but there was very little (if anything) that was humorous or even remotely witty. It is 150 pages of obscenity, gruesome violence, crass sexual reference, and racism. Was it satire? Was it a "genre-aware" lampoon? Granted, the four elements I mentioned CAN be used in a film, provided they are smartly... I'm not quite sure what to make of this. The synopsis calls it "hilarious," but there was very little (if anything) that was humorous or even remotely witty. It is 150 pages of obscenity, gruesome violence, crass sexual reference, and racism. Was it satire? Was it a "genre-aware" lampoon? Granted, the four elements I mentioned CAN be used in a film, provided they are smartly thought out and not just poured onto the page in bucket-loads.
Okay, first: You have several scenes (particularly the film project planning scenes) in which people talk and talk and talk and TALK endlessly with little or no progress to the story. We don't need a dozen pages of "That's a hilarious idea for a sketch!" Keep things moving. Use each scene to tell exactly what you need to tell, and then move on. If we aren't learning anything new, cut the line.
Second: What is all this about?? They get more information, and more of a lasting purpose to the product, into an hour of "Law & Order." In "Dirge" we see two detectives stumble on a massacre, shoot the red herring, and get captured by the Comic Killer. Three events, basically. And the teens -- they write and write and write, get doped up, and end up dead in a warehouse. Trim the pounds of excessive fat in the dialogue, and give us more scenes with greater depth of purpose and story.
Third: Use the sluglines ONLY to tell us "when" and "where." You have long sentences in all capitals that tell what the characters are doing. Start a scene with:
INT. WAREHOUSE - DAY
And then start describing it below that.
Fourth: Even if you plan to direct, you need to write it in the manner that studio readers expect. Don't specify every little musical moment. And take that huge opening block of scenic description and make sure it is left-aligned, not centered.
Fifth: A famous comedian once said, "I know all the swear words; but I don't use them because they require no talent." When "f***" occurs in the screenplay more often than words like "the" and "a," you're falling back on the weakest and least creative way of expressing yourself that you can. As a challenge, try writing this whole thing without a single obscenity. Even if the results are not your final draft, I guarantee you will have challenged yourself to expand your vocabulary and your writing skills.
I guess if your goal is simply to make a sick, twisted movie, you have it. I hope you'd aspire to something more than that, though. Even Quentin Tarantino's bloodbaths demonstrate some artistic and aesthetic qualities. read -
A review of The Raft of the Medusaby motpicvideo on 06/17/2005I'm impressed! Do you write as a career? I'm always terrible at expostulating on the good things. And almost everything here is a good thing. Strong characters, interesting story -- I particularly liked Eugene Delacroix's wry little tidbits he threw in; almost a comic relief, at welcome moments. This will be another of the historical classic artist epics like "Amadeus"... I'm impressed! Do you write as a career?
I'm always terrible at expostulating on the good things. And almost everything here is a good thing. Strong characters, interesting story -- I particularly liked Eugene Delacroix's wry little tidbits he threw in; almost a comic relief, at welcome moments. This will be another of the historical classic artist epics like "Amadeus".
I only stumbled over a few things on the way:
Page 15: At a proper dinner party such as this one, husbands and wives would actually be seated across the table from each other, not next to each other.
Page 25: It seems odd that a black former slave would refer to the Bible as "King James Version." That line sounds very modern.
Page 35: Did you mean "epic" instead of "epoch"?
Page 56: In the hospital, you have "Savigney introduces Gericault..." as an instruction, but that leaves it so open-ended. Give us that dialogue, even briefly.
Page 60: "Why get rid of an instrument of your salvation" should either be a character's line or eliminated.
Page 62: Both the bit about "You're farther away" and "It's not a painting -- it's an obsession" -- I feel like I've heard those kinds of phrases far too often in other movies. I honestly can't say what would make a good replacement, but they feel cliche.
Page 64: The "B.S." uttered by Eugene feels out of place. I can't speak for the French, but despite what American movies seem to enjoy portraying about early America, people didn't actually say things like that until relatively recently. Not exactly a 19th century word -- at least not in common use. Just a thought.
But I am picking at minor straws, which is a good sign that the structure is well crafted. Nicely done. read -
A review of Shooting Blanks (revised)by motpicvideo on 06/15/2005"Shooting Blanks" is generally fun. Some wry humor mixed with a crime flick and a family drama. The characters are enjoyable, in large part, although sometimes it got difficult to tell them apart on the printed page. And I would suggest a little character description as each one first appears -- I didn't know Jamal was white until he accidentally meets Vonda in the shower... "Shooting Blanks" is generally fun. Some wry humor mixed with a crime flick and a family drama. The characters are enjoyable, in large part, although sometimes it got difficult to tell them apart on the printed page. And I would suggest a little character description as each one first appears -- I didn't know Jamal was white until he accidentally meets Vonda in the shower at the end and she comments on his skin tone.
You've got a good structure that I personally don't think needs any changing. Nice job.
There were a few things that didn't seem to fit or be necessary. One was the 4th of July flashback. Just let Cordelia talk about it a little in the doctor's office.
Most of your film simply plays the comedy of the situation, which is good. Then there are suddenly some farcical moments that are oddly out of place: The KA-CHING of a cash register as one character thinks of money; Dr. Fein looking at his crotch when talking about tools that work or don't work (just let him say the line and let the audience mull it over).
And then little things: J.W. seems like a not-very-tough set of initials. Takes too long to say.
"Big Man and Not So Big Man" in your expository text is unnecessary and will slow down a producer's read-through.
Check up on when to use apostrophes. I gave up counting the number of times you put one in when you didn't need it, and left one out when you did need it.
And my pet peeve: The correct expression is "couldN'T care less." When someone says he "COULD care less", it means he DOES care SOME, which is counterproductive to what the expression means.
Personally, this is not something I could be truly interested in seeing because I have a big problem with obscene language and explicit sex and nudity. Just a thought. Probably doesn't bother you or you wouldn't have put them in.
But overall, the script is proof that you've got imagination, a sense of structure, and some good writing abilities. read -
A review of Threeby motpicvideo on 06/09/2005I was fearing another "Pulp Fiction," with its supposedly meaningful but otherwise useless overlapping of timelines. But I was pleasantly surprised by something that felt like the "Creepshow" movies of the 80's -- splatter horror stories with a touch of humor, in which the round-about timeline is more like the author winking at us mischievously rather than pretending it adds... I was fearing another "Pulp Fiction," with its supposedly meaningful but otherwise useless overlapping of timelines. But I was pleasantly surprised by something that felt like the "Creepshow" movies of the 80's -- splatter horror stories with a touch of humor, in which the round-about timeline is more like the author winking at us mischievously rather than pretending it adds emotional depth like Quentin Tarantino would claim.
I found the weakest story to be the first one, though "weakest" is merely a comparison, as it is fun in its own right. My biggest stumbling block was how quickly the two girls assumed that their new teacher was the cause of the pen exploding. Perhaps they suspect some classmates first? Or perhaps the incident with the fruit punch is truly an accident, but leaves Miss Pimrose unscathed nevertheless, at which point the girls come to that conclusion? Just some thougths.
The strongest for me was the second one. I love the visuals it conjured up. Also seemed to have a little life lesson on slackers and drugs and the doom that awaits junkies.
I liked the third one, but I felt the ending deflated itself because of the intro. I see the wryness of it, but any joy at being surprised is drained several minutes before it should have been. I don't know a way around this, unless it would be to drop the intro and just begin the film with the newspaper headline of the woman getting killed, making sure we get a darn good close-up of her at the end to make the connection.
I personally don't care for obscene language, but while it distracted and disturbed me, I think the stories are still intriguing.
I liked "Creepshow." I'm pretty sure I'd like these. I'll watch for them in theaters. read
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